Tag Archives: EA
For its final few days in closed beta, EA has decided to unlock all weapons and gadgets available in Battlefield Hardline.
Unlocking everything will give PC and PS4 beta players the chance to wield any of the content currently gated by level, including the ballistic shied, breaching charge, and decoy gadgets.
According to a press release, EA and Visceral promise that all the weapons and gadgets featured in the beta “are just a taste of what fans can expect” when Battlefield Hardline launches on the PC, Xbox One, PS4, PS3 and Xbox 360 on October 21.
Visceral has also deployed a PC patch that tackles some audio issues and improves netcode, one element in Battlefield Hardline that will assuredly be under much scrutiny considering the shaky past with online connectivity the franchise has become known for.
Originally scheduled to end earlier this month, EA extended the Battlefield Hardline PS4 and PC-exclusive closed beta to Thursday, June 26. A beta test for other platforms is expected later this year.
Left 4 Dead, the Zombie shooter from Valve and EA, is now available in demo form on Xbox Live. It weighs in at 1.2gb, and everyone is going to grab this, so start now if you can.
I did a quickie and.. wow.. this game creeps me out.. In a good way though.
Player A – Hey! Look out!
You – I turn and shoot
Player A – ‘being dead that can’t be done.’
The last tip that I passed along for BF2142 for autologin might have helped out, but this one will help get you into the game faster.
The introductory movies to BF2142 add to the startup time for the game, as well as the memory usage. To disable them permanently, you can’t use the +restart command line command, as this no longer works. I also don’t recommend deleting the movie files – this may cause problems with verification of client information on certain servers and/or with Punkbuster. So the simplest method to skip the startup movies is to go to your \Program Files\Electronic Arts\Battlefield 2142\mods\bf2142\Movies directory and rename all the .bik files to something else (e.g. rename EA.bik to EA._bik). This will prevent these movie files from loading at startup and take you straight to the main login screen.
Note that renaming or moving the Titan tutorial movie titan_tutorial.bik will cause problems if you try to view the Titan Tutorial by clicking the ‘Titan Tips’ option under Multiplay, so it is not recommend that you rename this file – you can leave it as is, as it does not add to the startup time in the full version of the game.
Major developer and publisher Electronic Arts has announced that it has completed the acquisition of the Swedish-headquartered Digital Illusions CE (aka DICE) development studio, making the company a fully integrated EA studio. The acquisition is effective immediately. The deal also sees DICE CEO Patrick SÃ¶derlund named as an EA Studio General Manager, where he will continue his role maintaining responsibility for the DICE studio while taking on additional creative responsibilities. Via Gamasutra
On the latest episode of Gaming Steve, podcaster Steve Glicker revealed that Command & Conquer 3 would be heading to the Xbox 360, in addition to the PC version. This coincidentally happens during episode when Louis Castle, VP of creative development at Electronic Arts and a designer on Dune II and the original Command & Conquer, was on the show.
“I know for a fact that they’re doing this because these are the same guys, same team doing Command & Conquer 3. And they’re definitely going to release it for the 360. You heard it here. And so what they’re doing is really using Battle For Middle Earth 2 to use it as a springboard to test, to see how it’s going to work for Command & Conquer 3.” — Gaming Steve
We’ve contacted EA about the statement, but have yet to hear back from them, so take this with a grain of salt. As always, we’ll be looking for more, but considering much much EA has been harping their ‘revolutionary’ control interface for Lord of the Rings: Battle for Middle-Earth II on Xbox 360, this makes perfect sense. via 1UP