Tag Archives: MMO
Massively posted an article in regards to MMO guilds and do they transition from MMO to MMO that well? I was curious too and through the comment section of this post there was a wide variety of explanations and stories.
For the most part, as a casual gamer, I relied on my band of merry friends to be my guild, but it wasn’t easy to convince/persuade some or all that we should move. I suppose as a casual gamer the PUG life is one that you should get to, or should MMO guild structure be changed in MMO’ to accommodate the casual gamer version the hard core?
The new game will build on backstory established during “Star Trek: Voyager,” and pit the Federation and Klingon Empire against each other once more.
While the movie incarnation of the franchise has gone back to the very beginning, the tease for an upcoming online MMO suggests that Star Trek may not have abandoned its future after all.
In a press release issued Monday by NGames, the company teased a return of Species 8472, an officially-unnamed alien race that debuted in the Star Trek: Voyager episode “Scorpion”. The as-yet-untitled game will send both Federation and Klingon ships into the unexplored “fluid space” of Voyager mythology, with both sides fighting for control of the newly discovered territory and having to deal with attacks from Species 8472.
Players will be able to play as either Federation or Klingon forces, with the release promising that “players [can] build a variety of starships and create immense fleets to take into battle,” including Constitution-class, Defiant-class and the Klingon Bird of Prey will all be available. The game will be free-to-play.
Despite the 23rd century focus of the Star Trek movies, the post-Next Generation era of the 24th century has remained active in spin-off novels and the current Star Trek MMORPG, Star Trek Online. Whether or not the NGames release means that STO — developed by Cryptic Studios — will be discontinued is unknown.
NGames promises more news on the new game “in the coming weeks.”
Massively has an article outlining what us MMOers should be looking out for and might want to try for 2009.
It’s been a long time since a new superhero MMO made it to market, and Champions Online will most definitely be the first of the upcoming tights-themed titles released, which will give them an edge to exploit. Cryptic knows they need to steal the limelight with this game, meaning that they need to hook players as hard and as fast as they can. The more players are invested in their superheroes, the harder it’s going to be for competitors to pull people away permanently. Although the lack of villains at launch could mean a little trouble, as there’s definitely a group of players who want to be baddies.
City of Heroes 2?
Another reason why Cryptic needs to step up their game is because I’m almost certain that NCsoft will announce the sequel to City of Heroes around the same time that Champions Online launches. There’s obviously nothing to know about the sequel, but if NCsoft is serious about leveraging their old player-base, then they’d better make sure to do something for CoH1 players going into CoH2. Beyond that, it’s all about getting fresh blood into the new game. There’s probably a lot of pressure to exceed the first title’s subscriber numbers.
Any sci-fi fan worth their geeky-ness should have a vested interest in Jumpgate Evolution and its success. Obviously the biggest reason is because the essential mechanics of flying around and shooting stuff in real-time in space are already completely satisfying. So while we don’t know how things like crafting, PvP and leveling will play out just yet, we can assume a better-rather-than-worse scenario.
DC Universe Online
The next few years are certainly going to be interesting, especially when we get to the point when three superhero MMOs are on the market with a fourth (CoH2) on the way. Just imagine a world where we comic book geeks must choose between four superhero MMOs to play.
Which brings us to the last game of 2009 to watch out for: The Agency. If any title can help DC Universe Online by shaking off the chains of SOE’s past, it’s this one. There are a lot of wild cards in play, but ultimately it comes down to what sort of message gets sent into the gaming industry. Whether or not The Agency is a financial slam-dunk doesn’t really even matter. It only needs to meet reasonable expectations while proving to players that SOE is a place where fun, quality titles are made.
World of Warcraft, one of the most popular online games, a competitive card game, has a line of action figures which could satisfy any WOW follower and now World of Warcraft has entered into the Customizable Miniature Game (CMG) arena in which players will create groups/parties of miniatures from 3 different factions and try to pounce one another. As you start the game, each character comes with 2 action cards, these cards give each character more options during the game. The game has turn/cool down mechanic which is measured in ticks.
The time aspect is interesting, and is growing on me with more plays. I think it’s a definite step forward from other CMGs combat systems, and allows for some very interesting planning and strategy. You can plan to have your characters all take actions on the same turn, or spread them out. Since you can also see your opponent’s miniature’s clocks, you can also plan around when they will next move. It’s very simple, though it will be better with the actual bases for the game, but makes for interesting strategy.
The map provided with the demo is a simple hex-based map. There are 3 types of special terrain; forest, hills and victory point locations. The game has simple line of sight rules, which can quickly be resolved with the map. Overall the map is very symmetrical, and games tend to start with opposing teams on opposite sets of the map, and meeting in the middle.
The Theme –
Fantasy and fast paced game, based on the incredibly popular MMO of the same name.
Learning the Game –
If you have never played a CMG or you are just going to buy this because you play the online game, then the sculptors are very nice. However, if you have to choose this as your first miniature game to play, you might want to ask for a demo from you local comic book/game store, as there are some rules. The manual is small, but there are steps that must be followed in order the game to make sense, but once you get the hang of the rules, then you should in prepared to lose parts of your days to this CMG. For me, the part that I had a hard time with was the personal timer and the master clock. After a couple of rounds though, I got the hang of it.
The Components –
The dice seem a little cheap to me, and because they are not of the standard size, I wasn’t able to successfully use my dice boot. The playing map is double sided, so you can shake things up a bit. The character and action cards and standard sized, so getting cards sleeves will not be a problem. The sculptors are great! Excellent paint jobs and high quality too.
Playing the Game –
I have never really played a miniature game before. I was never rich enough to afford Warhammer and since I have a passion for online games and board games, I can see my time be sucked into this CMG.
Does the game offer replay-ability? Hands down yes! The rules are pretty solid and with the lineup of horde, alliance and monsters which are being offered, I can already see some interesting miniature combinations coming together. Booster drafts are going to be just crazy!
My experience was that the game plays pretty fast. The intro map has a play time of about 15 minutes. Setup is all about getting your minis, cards and map in place and you are ready to go. The starter provided me enough fun and I wanted more.
Sculptors are high quality
Not a steep learning curve
Dice are not normal in size and forces you to roll on a table vs using a dice boot/tower, dice chasing ensues.
Cool down and master timers were difficult to grasp.
Actually – it has been like 2 weeks past my free 30 days; however I thought I would climb up on my digital soap box here and post a very short FYI.
Age of Conan is far from perfect, the user interface isn’t the best, but it works and it is just something you have to get used to. (like all MMO’s)
Those players that have already hit the level cap and have complained about lots of elements of the game that doesn’t work. My hat is off to you and thanks for documenting some of the development over sights, so that the power to be can address them before I get there.
I have yet to see a perfect game released , the only one that comes to mind if Starcraft, but it took Blizzard 10 years and many patches to get it balanced and near perfect.
I am having fun in the game, it has some of the best sounds and graphics around right now, well worth my $13.99 a month.